March 25th, 2026
Wistoria: Wand and Sword Volume 12
Will Serfort dreams of keeping his promise to a childhood friend by becoming a Magia Vander, one of the mighty magicians who sit atop the Wizard’s Tower. However, he is unable to cast even the simplest of spells, leaving him to fight dungeon monsters to earn credits at Regarden Magical Academy. As if that weren’t enough, he finds himself putting his sword skills to the test against a bullying professor!
In volume 12, Shade, a mage of Goetia, turned out to be the one controlling Emma, and she proved eager to test out her puppet magic on more of Will’s allies. Will manages to drive her off with the help of a few remaining friends, but Goetia’s ultimate goal remains shrouded in mystery. Can Will and the others find whoever in the Tower is behind all this, and stop their machinations in time?
Shangri-La Frontier Volume 21
A fast-paced, irreverent adventure for fans of isekai and RPGs! High schooler Rakuro loves hunting down “trash games,” but one day he decides to play a AAA VR game called Shangri-La Frontier instead. He creates a character with a bird head, skips the cutscenes and jumps right in–but what awaits him in this game is different from anything he’s ever faced…
In volume 21, the battle against Ctarnidd is in its final phase and the colossus has one last trick that makes the already difficult boss fight impossibly harder. Sunraku’s party is battered and running out of steam, but if they can just hold out long enough, Rei’s ultimate attack will have a chance to strike Ctarnidd down for good. Unfortunately, the conditions for activating Rei’s attack are onerous and as Ctarnidd disables Sunraku’s party members one by one, Sunraku will have to pull every crazy idea out of his gamer brain to keep the fight going!
LOGOS: The World of Final Fantasy XVI
Final Fantasy XVI introduced the world to Valisthea, a wondrous realm of sword and sorcery. Players learned details about its characters and kingdoms through the game, but what of its history, its geography, its people? For those who seek knowledge of the land blessed in the light of the Mothercrystals, look no further than LOGOS: The World of Final Fantasy XVI!
Written from the perspective of Valisthean scholar and hideaway loresman Harpocrates II Hyperboreos, this compendium will take readers on an exclusive deep dive into Final Fantasy XVI‘s rich lore. It explores a wide variety of topics, from music to literature to religion—even cooking!—through numerous entries transcribed from journals, diaries, letters, and character conversations. LOGOS is more than just an encyclopedia: it’s a window into the realm of Valisthea and the lives of its inhabitants, as told by those inhabitants themselves.
Dragon Head Omnibus Volume 2
Teru and his high school class are returning from a field trip when a catastrophic something derails their train, burying them in a tunnel and killing nearly everyone aboard. Among the hellish heap of mangled bodies Teru discovers two survivors, but their nightmare has only just begun. Trapped in unending shadow with sudden, violent earthquakes shaking their sanity, the three must find a way to escape to the outside world and make it back home—if home still exists…
In volume 2, Teru and Ako finally escape the tunnel, but the mystery of whatever caused their horrible train crash only deepens when they find nothing but ruins, abandoned buildings, and unending gloom above ground. Soon, however, they see suspiciously human-like shadows slinking about and chase after them in a last-ditch effort to find someone—anyone—else alive. But even friendly faces conceal their own darkness, and sometimes the people we implicitly trust can turn out to be the most dangerous of all.
That Time I Got Reincarnated as a Slime Volume 29
Lonely thirty—seven—year—old Satoru Mikami is stuck in a dead—end job, unhappy with his mundane life, but after dying at the hands of a robber, he awakens to a fresh start in a fantasy realm…as a slime monster! As he acclimates to his goopy new existence, his exploits with the other monsters set off a chain of events that will change his new world forever!
In volume 29, Soei—one of Rimuru’s oldest and most faithful companions—must fight the assassin who brought a sniper rifle to a fantasy world! Then, when the smoke of battle clears, Rimuru and his friends join an expedition to the lost city of Amirita, a mysterious ruin full of treasure and danger. But in the darkness of the lost city, evil forces wait for the chance to strike. Weakened by the deadly dungeon, the slime finally comes face to face with Maribel, the mind-controlling child whose masterplan is Rimuru’s destruction!
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